Zombies en La Moneda: Card Game
- Players: 2 to 6
- Playing time: 15 minutes
- Content: 66 cards
11 “One Survivor” cards
1 “Survivor / Policeman” card
4 ““Survivor / Infected” card
10 “Two Survivors” cards
8 “Three Survivors” cards
5 “Four Survivors” cards
2 “Five Survivors” cards
3 “Zombie attack one – Random” cards
3 “Zombie attack two – Attacked choose” cards
2 “Zombie attack one – Attacker choose” cards
2 “Zombie attack two – Random” cards
2 “Zombie attack three – Attacked choose” cards
1 “Zombie attack three – Random” cards
6 “Destroy Human Battery” cards
6 “Explosion” cards
I.- Objective of the game: Rescue as many Survivors as possible before the 6 Human Batteries are destroyed. You may prevent the rescue of your opponents sending zombies against them.
II.- Type of cards:
1) Survivor: indicates the number of Survivors you may find in your quest and that you can put onto your rescue zone. These cards may have from 1 to 5 survivors. There are also two speciaI survivor cards:
1.1) Policeman: If you have a policeman in your rescue zone and another player uses a zombie card on her/his turn, you can sacrifice this card so that the rest of the cards receive no damage (the zombie and policeman card are discarded). If the policeman card stays in the rescue zone at the end of the game it counts as a rescued Survivor.
1.2) Infected: Sadly, you have rescued an infected survivor. When you put him in your rescue zone he becomes a zombie and attacks your own group. You must discard two cards of your choice from your rescue zone as well as the infected card. You can’t use it against other players.
(a) Rescue zone: it is the area in front of each player; cards are put in this zone facing up.
(b) Discard pile: in this pile you must put facing up all discard cards: Destroy Human Battery cards, played Zombie cards and Survivors cards that have been successfully attacked.
2) Zombie: Represents an unfortunate encounter with a zombie. A zombie card is played against another player in order to eliminate a Survivor from her/his rescue zone. The number of cards to be discard is on the upper left corner of each card. Select the discard cards in the following way:
2.1) If the number is inside a coin symbol the number of cards to be discarded is chosen randomly. Shuffle your rescue zone cards facing down and the attacker player draws and discard the number of cards indicated on that card.
2.2) If the number is inside an arrow pointing down symbol the attacking player chooses that number of cards to be discard.
2.3) If the number is inside an arrow pointing up symbol, the player receiving the attack chooses that number of cards to be discard.
When played, both the selected zombie and survivor cards are sent to the discard pile unless the player being attacked uses the Policeman card from her/his Rescue Zone or Destroy Human Battery card from his hand, to protect his cards (see game rules).
“The organism that has overtaken La Moneda (Chilean goverment house) controls all zombies scattered throughout Santiago. If we are able to destroy it, we might stop the invasion… the only way to do so is by neutralizing the 6 humans this organism uses as batteries”
Zombies en La Moneda, volume 3, chapter “Zombie Squad”
3) Destroy Human Battery: This card can help you to survive. It can be used on two ways:
3.1) You can use this card on your turn sending it to the discard pile to destroy a human battery and speed up the end of the game. After using this card draw a card and finish your turn.
3.2) You may use it in the turn of another player to stop a zombie attack against you, blocking the attack of the zombie card. Both destroy human battery and the zombie card go to the discard pile and no additional card is draw.
Every time you play Destroy Human Battery card, you must put an explosion card underneath “La Moneda” (represented by the game box) this in order to help you remember that the game ends once you have destroyed the six human batteries.
III.- Stages of the game:
1) Begining: after shuffling the game deck, each player draws two cards. The rest of the cards are placed facing down in the center of the game area to form the search pile (next to it the discard pile will be placed).
(c) Search pile: in this pile are found the good and bad cards the rescuer will find on her/his quest. If this piles ends before the game has finished, the discard pile is to be shuffled and placed where the search pile would be facing down.
The person on the left of the dealer starts the game.
2) Turn: at the begining of her/his turn, the player will draw a card from the search pile and use a card from his hand. Actions that can be used are:
- Rescue a survivor: play a survivor card to your own rescue area.
- Zombie attack: play a zombie card to attack the rescue zone of another target player.
- Play a destroy human battery card to draw a card and speed up the annihilation of the zombie menace.
Once a card from the hand is played, the turn ends and the next player continues.
3) Counterturn: there are only two cards that can be used in the turn of another player and always as a counter-attack: Destroy human battery and Policeman cards.
4) End of the game: the game ends when six Destroy human battery cards have been used. The player that has the highest number of survivors in her/his rescue zone will be the winner (without counting the cards on her/his hand).
Development manager: Hellis Leiva F.
Game rules: Francisco Varas E.
Graphic design: David Castillo J.
Playtesters: Luis Perafan, Ricardo Cornejo, Alexis Araus and Jorge Valencia.
Ilustrators: Eduardo de la Barra, Nelson Daniel, Daniel Endi, José Huichamán, Cristóbal Jofré, Sebastián Lizana, Daniel Mejías, Claudio Muñoz and Ronny Tobar.
Colorist: Juan Moraga.
Translator: Sebastián Tobar.
Thanks to: Marco Rauch, Camila Rosales, Carmen Gloria Navarro and Felipe Wolff.
“Zombies en La Moneda” is a trademark of Mythica Ediciones.
“Zombies en La Moneda: Juego de Cartas”, intellectual property registration n°200.739.
Tabula Rasa © 2011